There is a hint button which you can turn on and off which will help you immensely on some puzzles but occasionally you’re left to work it out yourself. On a few occasions I was left scratching my head as to what to do or even what the game was trying to ask me what to do. Some of the puzzles are quite difficult, and the instructions can be a little vague. Although this is the major theme, there are plenty of other puzzles to keep game play varied. There wasn’t much of an indication that this was going to be a musical game but a lot of the puzzles revolve around listening to musical notes and then playing them in the correct order. The puzzles bizarrely center around music. They come quite fast and feel like a chain of puzzles, linking the story elements together. Solve one puzzle and then you’re on to the next. It is all designed so that movement is really not an issue. You won’t need to worry about moving across the screen too slowly or whether you can exit screen quickly. The most I moved to solve a puzzle was between three screens, and they are always short and painless to navigate. Puzzles are kept within a small area for you to concentrate on, which made the whole experience seem light and fast paced. There are no heavy inventory mechanics and hardly any backtracking through locales. The beauty of the game is in its simplicity. The hand drawn artwork is gorgeous with some bizarre and original ideas, and an atmospheric musical score and effects It all adds up to a strange and surprising experience which will keep you interested throughout. Growbot is instantly likeable with its cute characters and unusual settings.
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