![]() The "key" argument acts as an identifier. HL2SaveSys.AddClassNoSave(class, key, condition) - Adds an entity class to be scheduled for deletion. (It is not guaranteed to work when placed directly inside a file's source code, as the code can be run before any of these functions are defined.): To control which entities with certain classes are deleted upon loading, use the following functions in the "GM:Initialize()" hook. NOTE 2: This addon may reverse the effects of sound overrides that some addons use (such as sound packs). NOTE 1: You must have Half-Life 2 mounted for this addon to work properly. You may check the file for viruses if you wish. zip file to your addons directory (C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons). Download and extract the contents of the. Copy and paste the following URL in a web browser (Remove the _): 2. If you would like to play the non-episodic Half-Life 2 campaign with this addon, follow these instructions:ġ. The menu options may be enabled/disabled via the convar "HL2SaveSys_showMenuOptions". If you would like to fix level transitions as well, you could download the "Level Transition Fix" addon (found here), or the "Basic Campaign" addon (found here).įor loading and saving options to appear in the main/pause menu, download Menu Mods from this page. If you have any old GMod saves from Garry's Mod 12 (or possibly earlier), you can reload them as well. The settings for this addon are also located under Options -> Half-Life 2 Save Menu -> Options. This addon enables anyone to access the old Source Engine save and load menus via Options -> Half-Life 2 Save Menu -> Save and Load. IMPORTANT: If you have the original addon, you must uninstall it before installing this one. It has several new features and bug fixes. Regardless, Half-Life 2 still features great shooting, solid puzzle-solving, and fantastic visuals.This is an improved version of the original addon "Half-Life 2 Save Menu". The reason for this is that the focus is on the much more advanced Source engine, which Half-Life developer Valve has explained as being the reason behind the lack of references. However, due to the fact that the second half of the game takes place on the unknown planet Pandora, there is not much reference to the Half-Life series at all. The majority of the Half-Life 2 content is based on the storyline of the first game, as most of the main characters appear in all episodes. There, Freeman fights his way through the facility, while battling against Combine units and battling the evil humans who want to take over the world using advanced technologies. This allows him to travel to another part of the facility, where he meets up with the resistance group known aperture. As the situation worsens, Freeman sends for help but is stopped at a gate guarded by Combine troops. The story of Half-Life 2 follows around two years after the events of the first game, as Freeman becomes trapped inside a Combine stronghold, while the Combine's scientists continue to work on their new project. Freeman is joined by his allies, including a mysterious girl named Alyx, who also survived the Combine attack. It chronicles the origins of the character Gordon Freeman, who must rescue the planet Earth from the evil scientists and agents of the Combine, which want to use the Earth for their own benefit. ![]() The first episode in the series, Half-Life 2: Episodes from Liberty City, is not set in the Half-Life universe. ![]() Unlike the first Half-Life game, it incorporates more shooting, narrative, and puzzle elements, and adds new features like actual physics and vehicles. Half-Life 2: Episodes from Liberty City is the second installment in the Half-Life series, developed and published by Valve Corporation.
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